03.
Vision ProReimagining navigation and viewing as part of the environment itself, shaping how Disney+ is experienced in space.
Product Design, Icon Illustration
Collaborators⤷ Design (Studio Technology, Apple Advocate)
UXR, Product, Engineering
The primary design challenge was the absence of established navigation conventions. Screen-based models for hierarchy and interaction did not directly apply, requiring a system that could be understood quickly by first-time users without relying on familiar patterns.
I was responsible for the information architecture and navigation design of the Vision Pro experience, defining the primary navigation structure and entry points. I designed controls for viewing environments and established their state behavior. I integrated 3D films as a new content type within Disney+, surfacing them through a dedicated main navigation entry point that enabled the content to be merchandised together as a collection and clearly signaled through a custom navigation icon.
I partnered with product management, engineering, and platform teams to ensure the navigation and viewing systems were technically viable and aligned with Apple’s interaction guidelines. Design decisions were documented to support consistency and future iteration.
This work was recognized by the W3 Awards with both Gold and Silver awards for Disney+ on Apple Vision Pro, honoring the experience across categories including Best VR Headset Experience, Experimental & Innovation, and Virtual & Immersive Media.